So I'm a little irritated with my local gaming group. They put up a scheduled "let's talk about the upcoming campaign" item on the club's yahoo calendar, and then nobody showed up. I had actually gone to some trouble to be at the shop, so as you can imagine I was a little ticked off.
I did manage to chat with some of the guys who are going to be in the campaign, but aside from everyone more or less agreeing on "Warhammer" and "Dark Ages", we didn't get too far.
Fortunately, another club member was running a test of a game he's running at MilleniumCon in late October. It was a French and Indian War game where basically a French and Indian force is assaulting a British outpost with the intent of burning their supply depot. I played an indian warband, and though I didn't get to stay for the whole game (my babysitters were only good for so long), I did manage to have one of my side's only successes in the game - I charged a group of Highlanders and pretty much annihilated them.
It's amazing how poorly our side rolled in that game. It wasn't even just "bad tactics" for the most part - we honestly rolled worse than the opponents. We even brought in a 10 year old kid, since kids always seem to roll well. Unfortunately for this guy (who was a great sport about it, though a little despondent), he rolled just as poorly as the rest of us. Which is a shame, because I know kids are more easily disheartened by bad dice, and we were getting pretty bummed. What's worse is the kid even had a really good position, and had the dice gone another way, would have been able to "save the day". C'est la guerre.
At any rate, after my charge, I had to leave. So I gave my squad to the kid, who's own squad had been killed by bad rolls. I hope he was able to tear up the Brits some. I think I left him in a pretty good place.
At any rate, the rules we used were the game master's own custom set. Somewhat surprisingly, they were very similar in overall concept to a game called "The Sword and The Flame", though the GM had never seen TSATF. There were a few items in the GM's game that needed tweaking, but overall it was a solid system, and ought to be good for a simple "pick up" convention game.
Now I just need to get the Dark Ages campaign guys to commit to a more reliable schedule.
wargaming