Mythic is really quite a neat little "magic 8 ball" gaming system. It's almost more of a mindset than a game, and the whole system is driven by a 2 dimensional "Fate Chart" (actually, it's 3 dimensional, but it's only 3 planes deep). It was designed for "choose your own adventure" style gaming with or without a GM, and as such is perfect for generating and running a solo wargame campaign.
Combine the Mythic RPG, 5150 and my Hydrissian miniatures, and you get:
The Adventures of Slevan, last heir to House Senoj
[Note: I'm naming my 'driss using hacked up "Earther" names just to make things easy on myself. Slevan = Steven, Endru = Andrew, etc.]
Though I have yet to really write it up, here is the background and a summary of the first Scene:
Slevan is the only offspring of a minor noble Hydrissian family. He has distinguised himself as a "Diplomat" (what the 'driss call their captains) in various minor conflicts along the imperial border. Unfortunately, his successes have drawn the ire of more powerful families, one of which decides its time to "retire" Slevan before he causes any more trouble.
[As an aside, the Hydrissians are a Dinosauroid race with high tech equipment, a rigid and slightly pompous social structure and a society that seems like a strange cross between the Merchant Princes and Germanic Warlords. While VERY civilized and technically savvy, the 'driss "empire" is really more of a feudal confederacy with only their culture tying them together.]
SCENE 1 - SLEVAN'S ATTEMPTED ESCAPE
Mythic generated a "PC positive, Destroy Elegance" twist to the scene, which I interpreted as a singularity bomb being set off in the ballroom to cover Slevan's escape. As I was playing this scene to get some familiarity with Mythic and to set the starting parameters for my campaign, I decided to keep it pretty simple and focus on getting Slevan away from his enemies. I began to ask Mythic some questions:
Did Slevan manage to collect his personal effects before leaving? [Likely]
Exceptional YES - He's clearly [from the bomb in the ballroom] been planning his escape, and Slevan gets away with his gear, some cash and his personal starship! I really wasn't expecting this. I figured I might get a "yes", and Slevan would have to find some way off world.
Did Slevan manage to recuit his companions/comrades? [Unlikely]
YES - his 3 most loyal comrades join him, but I have to roll for their REP scores and equipment to see which ones came.
As I'm running this as a 5150 Solo Adventure campaign, Slevan gets 3 randomly generated companions. I rolled them up and luckily all 3 were REP4, and one of them had an SMG on him instead of the usual "Dissembler Gun"(sic). I'll name them later, if they survive the escape. And "exceptional yes", and would have chosen the comrades myself, a "no" would have left him alone, with and "Exceptional No" actually turning his old companions into NPC enemies.
Now Slevan and his crew make a break for the starport.
Did security intervene? [Very Likely]
YES - I then rolled the 5150 encounter set up, generating a "Standup Fight" with equal forces. Due to exceptionally lucky rolling, Slevan's lads took down the guards in one turn with no casualties to the team. Actually, there were no casualties among the guards either - they were taken "out of the fight" or fled the scene. This might help me later, as my guys aren't yet "murderers". [I was pretty surprised - 5150 can be a pretty deadly game, but dang! I'm glad I had that SMG...]
Are there any more difficulties getting to the ship?[Somewhat Likely]
Exceptional NO - There you have it - Slevan and his crew arrive at the ship, lift off and jump out of system. I guess the rest of the security forces were tied up trying to sort out the mess back in the ball room!
END OF SCENE
So now Slevan and his lads have fled. They have a ship and a full loadout of weaponry available to them, but few prospects for recruiting new party members, especially Hydrissian ones.
Their next scene will be choosing a place for refuge. My plan for him is to seek his fortune on the border worlds, ultimately re-establishing his house, defeating his enemies, etc. The problem with the border worlds is that they're full of hostile life forms and prone to SPUG invasions! Thanks to their very balkanized government, nobody actually "goes to war" with Hydrissians, but some words view them with suspicion, so Slevan may not always be welcome...
I hope to advance Slevan's story more tonight. Ironically, the longer I stay away from actual battles the faster the game will go. So even though I started out using Mythic to run a wargame campaign, I'm really using 5150 to do the combat and force generation for my new solo Mythic RPG game! I hope I can get Christy involved at some point, even if it's only to run the OpFor.
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