Everyone had a good time, DM included. Aside from not giving the "kid" enough chance to hack things up (he had trouble enough staying in his nominally "good" alignment), the game went very well. All players are interested in continuing their adventure, so aside from the inevitable scheduling difficulties we should be good to go with the campaign.
There was the requisite level of silliness from the players ("huzzah!, etc."), some mistakes were made, I forced a number of "stat check" rolls on them, many of which they failed to humorous effect, etc. The players are even starting to get into their characters a little, at least the more experienced players are.
I really need to do a better job organizing things next time though. I had forgotten how quickly a disorganized DM gets overwhelmed! It's crazy to think that I'm DM'ing an RPG game again after all these years, but it's still fun, so why not?
rpg